Game
Carnage in Space: Crucible


3 years ago

Had a bit of writer's block for the last few cutscenes, so I went back to polish up some old content.

New save select menu!

It shows story progress at the top, and completed endings and completion percentage at the bottom. Can you collect them all?




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Behold, your reward for beating boss rush - this sick-as-heck 3D cutscene I threw together over the weekend!

Yeah, I know the game is mostly 2D, but I really felt like going way over the top with this game mode. I hope it paid off.

More underwater friends :)

Chapter 4 (K) is DONE! And about time too - that's my longest level to date.

With that, Phase 3 (of 3) Milestone 2 (of 4) is now done! The end of this 7+ year project is finally nearing completion, and I can't wait to share it with you all.

Game Jolt Colors is back!

Draw your OC (or favorite character) in the Game Jolt color palette and post them in the Art realm with the tag #GameJoltColors25.

At the end of the event, we'll pick a winner & add their design to the GJ Colors sticker pack!

Scenic subterranean lake ambiance.

It seems so peaceful... for now.

Here's more incredible art that Jolters have made for #GameJoltColors25!

There's still time for YOU to enter so check out your quest log!

Artists are tagged and posts are linked 🔽

Oodles of options!

Accessibility aids aplenty!

I added some more settings lately to toggle distorted graphics, fine-tune the audio mixing, and other stuff. Hopefully this should make the game accessible to more kinds of players.

Sure has been a while since I posted something new, huh? Well, that's because I've been working on something big (that, and bugfixing).

Here's a little preview of that something!

Here's EVEN MORE art Jolters made for #GameJoltColors25!

There's still time for YOU to enter!

Artists and posts are linked 🔽

Some new background elements in Chapter 4 (N). The sky's a little less barren now that there are more floating rocks off in the background.

These also use 3D depth for accurate scaling, parallax scrolling, and distance fog.