Game
Tsalagi

11 months ago

Had to do some camera work because apparently the player character was unloading before the cameras, which made it mad. Which is weird because the functions that were triggering should not have been triggering in the first place. Like, at all


Also did a little cleanup of the townhouse. Had to change the camera there, too, because the building was too big for an appropriate FOV. Houses are still the same, with the camera locked, but townhouse was too big

From there, I did a little cleanup on the interior. It was really difficult to get to some of the jars, so that got fixed. Also did some scaling just for visual interest

Worked on the inciting cutscene and added the player's quest. As usual, functional, not pretty

Things that must get done before making the prologue video:

  • Attack animations for player and enemies

  • Misc. animations for player

  • Pretty-ify some of the dialogue (actual dialogue, not just placeholder)

  • Follower attacks/damage/animations etc.

Other things that should get done:

  • Follower actually follows

  • Item usage in battle

  • Battle actions (defend/flee/etc)

  • Certain blocks so player can't leave village during attack

  • Cut off saving during attack

Things that might get done:

  • Small side quest which could result in gaining a particular follower earlier than just waiting for the main story

  • Treasure tracking, so player cannot reload a map a thousand times and get a thousand treasures

  • Inventory limits (this is literally a single line of code, but not having the limit is really nice for testing stuff)

Things that will likely get done:

  • Shiny stuff, i.e., literally anything else

Today's progress brought to you by Eternal Eclipse



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Oh no! Jelly blobs of doom!

They're only supposed to be the size of a mini-yux

But doesn't he look so much more prepared for adventure?

And yes, she is carrying a deer foot staff, modeled after one hanging in our house

Lots of modeling the last few days. Got some houses made, remade some of my terrain blocks (rebuilt the harbor), and started on the NPC models. Also worked on the battle system and the follower system, now with 1/10th the code but 10x more efficient

With exception of some minor odds and ends, the home interior sheet is finished, which means I can start on all the levels. The next house (level 9) is an old farmhouse, the kind that had a bazillion rooms

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Doing some designing of the main village, mostly so I can get some connections in and get the next part of the opening cutscenes roughed in.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Did some rough level work in the cave system. Got the long tunnel, and this one is the first puzzle place (if anyone is familiar with the four stairs/doors puzzle in Paper Mario 2, this is going to be very similar).

Did some more work trying to fix up whatever went wrong and...yeah, let's just cut to the end where it didn't work

Started a new project, made some changes, derped around a little, made this cute little guy

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Today's accomplishments include a rather smooth state machine, a functioning opening cutscene, and name input. It's not pretty, but there aren't any bugs