Game
Tsalagi

1 year ago

Had to do some camera work because apparently the player character was unloading before the cameras, which made it mad. Which is weird because the functions that were triggering should not have been triggering in the first place. Like, at all


Also did a little cleanup of the townhouse. Had to change the camera there, too, because the building was too big for an appropriate FOV. Houses are still the same, with the camera locked, but townhouse was too big

From there, I did a little cleanup on the interior. It was really difficult to get to some of the jars, so that got fixed. Also did some scaling just for visual interest

Worked on the inciting cutscene and added the player's quest. As usual, functional, not pretty

Things that must get done before making the prologue video:

  • Attack animations for player and enemies

  • Misc. animations for player

  • Pretty-ify some of the dialogue (actual dialogue, not just placeholder)

  • Follower attacks/damage/animations etc.

Other things that should get done:

  • Follower actually follows

  • Item usage in battle

  • Battle actions (defend/flee/etc)

  • Certain blocks so player can't leave village during attack

  • Cut off saving during attack

Things that might get done:

  • Small side quest which could result in gaining a particular follower earlier than just waiting for the main story

  • Treasure tracking, so player cannot reload a map a thousand times and get a thousand treasures

  • Inventory limits (this is literally a single line of code, but not having the limit is really nice for testing stuff)

Things that will likely get done:

  • Shiny stuff, i.e., literally anything else

Today's progress brought to you by Eternal Eclipse



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Battle State Machine is working Player chooses what to do, enemies choose what to do, and they even have variable rates of attack/defend/flee. Next step will be to actually start dealing damage

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Our 2024 Advent Calendar has opened! Day 18: @Otis_Le_PoOtis is the Creator of Bondeeā€™s Barnyard and posts updates about their dev journey and their work on the sequel!) Accept the quest and give them a follow to get Coins and a seasonal sticker!

NEW PACKAGES AVAILABLE NOW!

Version 1.1.0 is now available for Linux and Windows

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Happy #WIPWednesday!

Are you working on a game?

Making some art?

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Tell us in the comments!

Working on battles. A little different than last time, aesthetically, but still the same basic idea

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@Miles_Games is a Jolter to Watch! They post great game dev updates about the holiday-themed platformer TEAM SLAY-BELLS! Follow them before the quest ends on December 24 and you'll get Coins!

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