Game
Tsalagi

1 year ago

Had to do some camera work because apparently the player character was unloading before the cameras, which made it mad. Which is weird because the functions that were triggering should not have been triggering in the first place. Like, at all


Also did a little cleanup of the townhouse. Had to change the camera there, too, because the building was too big for an appropriate FOV. Houses are still the same, with the camera locked, but townhouse was too big

From there, I did a little cleanup on the interior. It was really difficult to get to some of the jars, so that got fixed. Also did some scaling just for visual interest

Worked on the inciting cutscene and added the player's quest. As usual, functional, not pretty

Things that must get done before making the prologue video:

  • Attack animations for player and enemies

  • Misc. animations for player

  • Pretty-ify some of the dialogue (actual dialogue, not just placeholder)

  • Follower attacks/damage/animations etc.

Other things that should get done:

  • Follower actually follows

  • Item usage in battle

  • Battle actions (defend/flee/etc)

  • Certain blocks so player can't leave village during attack

  • Cut off saving during attack

Things that might get done:

  • Small side quest which could result in gaining a particular follower earlier than just waiting for the main story

  • Treasure tracking, so player cannot reload a map a thousand times and get a thousand treasures

  • Inventory limits (this is literally a single line of code, but not having the limit is really nice for testing stuff)

Things that will likely get done:

  • Shiny stuff, i.e., literally anything else

Today's progress brought to you by Eternal Eclipse



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Today's accomplishments include a rather smooth state machine, a functioning opening cutscene, and name input. It's not pretty, but there aren't any bugs

This game has gone through so many iterations it's not even funny anymore

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Started a new project, made some changes, derped around a little, made this cute little guy

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Doing some designing of the main village, mostly so I can get some connections in and get the next part of the opening cutscenes roughed in.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Oh no! Jelly blobs of doom!

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Accept the quest in your quest log to get started.

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