Also did a little cleanup of the townhouse. Had to change the camera there, too, because the building was too big for an appropriate FOV. Houses are still the same, with the camera locked, but townhouse was too big
From there, I did a little cleanup on the interior. It was really difficult to get to some of the jars, so that got fixed. Also did some scaling just for visual interest
Worked on the inciting cutscene and added the player's quest. As usual, functional, not pretty
Things that must get done before making the prologue video:
Attack animations for player and enemies
Misc. animations for player
Pretty-ify some of the dialogue (actual dialogue, not just placeholder)
Follower attacks/damage/animations etc.
Other things that should get done:
Item usage in battle
Battle actions (defend/flee/etc)
Certain blocks so player can't leave village during attack
Cut off saving during attack
Things that might get done:
Small side quest which could result in gaining a particular follower earlier than just waiting for the main story
Treasure tracking, so player cannot reload a map a thousand times and get a thousand treasures
Inventory limits (this is literally a single line of code, but not having the limit is really nice for testing stuff)
Things that will likely get done:
Shiny stuff, i.e., literally anything else
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