Game
Tsalagi

2 years ago

Had to do some camera work because apparently the player character was unloading before the cameras, which made it mad. Which is weird because the functions that were triggering should not have been triggering in the first place. Like, at all


Also did a little cleanup of the townhouse. Had to change the camera there, too, because the building was too big for an appropriate FOV. Houses are still the same, with the camera locked, but townhouse was too big

From there, I did a little cleanup on the interior. It was really difficult to get to some of the jars, so that got fixed. Also did some scaling just for visual interest

Worked on the inciting cutscene and added the player's quest. As usual, functional, not pretty

Things that must get done before making the prologue video:

  • Attack animations for player and enemies

  • Misc. animations for player

  • Pretty-ify some of the dialogue (actual dialogue, not just placeholder)

  • Follower attacks/damage/animations etc.

Other things that should get done:

  • Follower actually follows

  • Item usage in battle

  • Battle actions (defend/flee/etc)

  • Certain blocks so player can't leave village during attack

  • Cut off saving during attack

Things that might get done:

  • Small side quest which could result in gaining a particular follower earlier than just waiting for the main story

  • Treasure tracking, so player cannot reload a map a thousand times and get a thousand treasures

  • Inventory limits (this is literally a single line of code, but not having the limit is really nice for testing stuff)

Things that will likely get done:

  • Shiny stuff, i.e., literally anything else

Today's progress brought to you by Eternal Eclipse



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