Game
Hayami-Chan

4 years ago

The "Bad Ending" is now finished, and you get a star for each ending you get.

I might be able to squeeze in 3-4 endings to the game.




1 comment

Loading...

Next up

🚨JANUARY '25 | REPORT 🚨

What feature from Headpat Simulator 2 did you like the most and would like to see in the next game?

Different dialog when going home from work, depending on the good/bad status you end the day with

Right now I have to implement the good/bad dialog and triggers, after that I have to change/build the nightmare sequences

Nightmare day 2, 3 etc.

I just finished 2 more endings!

I was planing on adding only 4 endings but I think there has to be 5 endings.. (if my math is not off)

If I don't add the extra ending there will just be 2 outcomes that will end up with the same ending.

I made the HUD look a bit different

What do you guys think, should the good/bad counters be visible as you play? check latest devlog video

It could make for a cooler experience, but still. If ppl don't know about the system, they might all use the bad one

Simplified the Reward Themes.

Themes from Affection Pass will be more "elaborate"

Been working on the title screen and a how to play section and some minor fixes.

I know I've said this a lot recently, but I've been very busy lately, I'll try to wrap up the game ASAP

a short little experience is better then devlogs and excuses.

More Menuuuuuus

I've been adding Info buttons, where you'll find additional information about the character.

I've also updated the UI/HUD a little

And done some more work on the Reward page

https://youtu.be/5hrTA633-PI

Been working on the Character Profiles today