Game
Hayami-Chan

4 years ago

The "Bad Ending" is now finished, and you get a star for each ending you get.

I might be able to squeeze in 3-4 endings to the game.




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This is the screen used instead of the "going to sleep" screen from the first game.

Right now I'm working on the story of Hayami-Chan & how she came to be. I don't want to reveal to much about it in-game, just clues and such things.

I made the HUD look a bit different

What do you guys think, should the good/bad counters be visible as you play? check latest devlog video

It could make for a cooler experience, but still. If ppl don't know about the system, they might all use the bad one

Different dialog when going home from work, depending on the good/bad status you end the day with

Right now I have to implement the good/bad dialog and triggers, after that I have to change/build the nightmare sequences

Nightmare day 2, 3 etc.

HAPPPPPPPPPPPPPPPPEH NEEEEEEEEEW YEAAAAAAAAAAAAAR!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Tomomi now added to "the system"

Progress on my games are very slow at the moment during the holiday season, but I will be back working "full time" on all of my games starting next year, I do hope you all understand!

KELLY'S FIRST FAN-ART!!

From our member Lovely Divine on our Discord.

I've added Hayami-Chan to the Nightmare sequence. She will appear randomly in the rooms & you'll have to do your best to not be in the same room as her.

She will fill up your Stress & when at 100% it's Game Over. Survive until you wake up at 6AM.

🚨DECEMBER '24 | REPORT 🚨

Working on PLAYTEST 3.

A level that contains every biome/area of the game in it. more info later when build is ready

My original plan was to have a statue of each area's "big bad" but I couldn't be bothered tbh.

I want to start build levels and not think about minor additions like that.

All statues will now be of the main character.