Next up
This is the screen used instead of the "going to sleep" screen from the first game.
Right now I'm working on the story of Hayami-Chan & how she came to be. I don't want to reveal to much about it in-game, just clues and such things.
I made the HUD look a bit different
What do you guys think, should the good/bad counters be visible as you play? check latest devlog video
It could make for a cooler experience, but still. If ppl don't know about the system, they might all use the bad one
Different dialog when going home from work, depending on the good/bad status you end the day with
Right now I have to implement the good/bad dialog and triggers, after that I have to change/build the nightmare sequences
Nightmare day 2, 3 etc.
HAPPPPPPPPPPPPPPPPEH NEEEEEEEEEW YEAAAAAAAAAAAAAR!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I've added Hayami-Chan to the Nightmare sequence. She will appear randomly in the rooms & you'll have to do your best to not be in the same room as her.
She will fill up your Stress & when at 100% it's Game Over. Survive until you wake up at 6AM.
🚨DECEMBER '24 | REPORT 🚨
My original plan was to have a statue of each area's "big bad" but I couldn't be bothered tbh.
I want to start build levels and not think about minor additions like that.
All statues will now be of the main character.
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