Next up
I made the HUD look a bit different
What do you guys think, should the good/bad counters be visible as you play? check latest devlog video
It could make for a cooler experience, but still. If ppl don't know about the system, they might all use the bad one
Using the Snapper Component in Resonite to make removable accessories for your avatars.
Different dialog when going home from work, depending on the good/bad status you end the day with
Right now I have to implement the good/bad dialog and triggers, after that I have to change/build the nightmare sequences
Nightmare day 2, 3 etc.
Made a little more progress this week
I added a new a character
All the suggestions from people has been really overwhelming, sadly i can't add everything. But I'll try to add as much as I can to the best of my ability.
I've added Hayami-Chan to the Nightmare sequence. She will appear randomly in the rooms & you'll have to do your best to not be in the same room as her.
She will fill up your Stress & when at 100% it's Game Over. Survive until you wake up at 6AM.
Been working on the title screen and a how to play section and some minor fixes.
I know I've said this a lot recently, but I've been very busy lately, I'll try to wrap up the game ASAP
a short little experience is better then devlogs and excuses.















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