Game
Hayami-Chan

5 years ago

The "Bad Ending" is now finished, and you get a star for each ending you get.

I might be able to squeeze in 3-4 endings to the game.




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The game is now finished!!

But before I release it I'll have @DuskRise Test it for bugs.

Once I got the report (and fix the bugs if there is any) I'll make a new game page & release it <3

I want to try having a similar mechanic to D&D, using a D20 for certain events.

Perhaps items you find (storage/inventory) could have effects, such as "+1 roll" or "reduce stress".

When waking up the next day (at least after having a dream) an animation will play of the player getting out of bed

Dealing with a bit of burn out, but I'll be back in full swing soon

GOTY contender, no cap.

PS4 controllers on PC shows Xbox layout, read article for fix

KUNO BROKE?! Fix them up with some glue from this month's Sticker Pack!

Different dialog when going home from work, depending on the good/bad status you end the day with

Right now I have to implement the good/bad dialog and triggers, after that I have to change/build the nightmare sequences

Nightmare day 2, 3 etc.

Been working on the title screen and a how to play section and some minor fixes.

I know I've said this a lot recently, but I've been very busy lately, I'll try to wrap up the game ASAP

a short little experience is better then devlogs and excuses.

I made the HUD look a bit different

What do you guys think, should the good/bad counters be visible as you play? check latest devlog video

It could make for a cooler experience, but still. If ppl don't know about the system, they might all use the bad one

Yoooo, got a job you guys!