Game
SPTE (RR-Engine)

6 months ago

Having a multitude of hardware issues at the moment which is preventing me from building the next public release. As soon as things are back up and running i'll get it out




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First full character complete! (besides a wig..)

SPTE 0.6.0

Additions:

Looney Bird Cosmetics (Matlock + Warrington) Completely revamped Warrington theatre with 4 stage variants

Latex paws and guitar cosmetics for Beach Bear and Billy Bob

More information available in the in-game patchnotes.

god DAMN i apologise for a lack of updates and builds despite me saying to expect one ages ago

i've been alot busier than I expected, haven't had any time to get a build finalised. I'm hoping to get it out in time for Easter

I do NOT update this page enough do I

Billy Bob has his 90s mask and head fur now. Some other updates are being worked on, build likely out next week

SPTE 0.5.1

Additions:

-Good Ole Bears (Placeholder models) -Tweaked rendering system

-Revamped LEDs for all Matlock stages

Fixes:

-Character costumes not functioning

-Dook drum sounds not functioning (Warrington)

More info in the in-game patchnotes.

SPTE 0.9.0 Release

Additions:

-Billy Bob mask and head fur (90s)

-Beach Bear body fur + hand fur

-Choo-Choo cosmetics (Default + Christmas)

-Uncle Klunk/Santa to Rockafire and Sandbox show variants

More information available in the ingame Patch Notes.

SPTE 1.1.0 Release

-Mostly complete Beach Bear cosmetics

-WIP Wolf Pack 5 (standardised)

-New Gullivers Kingdom map

-WIP Backup Band

-Rolfe and Earl head shells

Far more information available in the in-game Patch Notes.

No more bouncing cube thank god

SPTE 0.8.0

Additions:

-Original 1979 Hard Luck Bears show/stage options ingame

-Revamped Maps system for easier show navigation

-Rock-afire Campground Stage

-Looney Bird hands (not yet functional)

More information available in the in-game patchnotes.

SPTE 0.4.1

There isn't much new besides the implementation of the Editor. Mainly wanted to push this out to get a LOT of bugs fixed that I've become aware of after the initial release of 0.4.0