Game
SPTE (RR-Engine)

2 years ago

SPTE 0.5.1

Additions:

-Good Ole Bears (Placeholder models)
-Tweaked rendering system

-Revamped LEDs for all Matlock stages

Fixes:

-Character costumes not functioning

-Dook drum sounds not functioning (Warrington)

More info in the in-game patchnotes.




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fluffy boy (no wig yet)

First full character complete! (besides a wig..)

I do NOT update this page enough do I

Billy Bob has his 90s mask and head fur now. Some other updates are being worked on, build likely out next week

SPTE 1.0.0 Release

Additions:

-Bear Dook mask + headfur

-Bear Fatz mask + headfur

-Bear Mitzi mask + headfur, wig, hat, etc

-New Title Screen/Source code

-Spring physics on Beach Bear's base

Far more information available in the ingame Patch Notes.

SPTE 0.4.1

There isn't much new besides the implementation of the Editor. Mainly wanted to push this out to get a LOT of bugs fixed that I've become aware of after the initial release of 0.4.0

SPTE 1.1.0 Release

-Mostly complete Beach Bear cosmetics

-WIP Wolf Pack 5 (standardised)

-New Gullivers Kingdom map

-WIP Backup Band

-Rolfe and Earl head shells

Far more information available in the in-game Patch Notes.

been a little while lol

build coming in the next week or so hopefully. experimenting w a new copy of the source code which should be a little more optimised which is why it's as delayed as it is

SPTE 0.5.0

Additions:

-Beach Bear head fur

-Rolfe and Earl arm ducts

-Billy Bob bicep arm ducts

-Pre-Restored Matlock stage and showroom options

-Mitzi ear mechs (Warrington/Sandbox)

-2 new Restored Matlock stage options

-Title Screen Music toggle

Having a multitude of hardware issues at the moment which is preventing me from building the next public release. As soon as things are back up and running i'll get it out

SPTE 0.8.0

Additions:

-Original 1979 Hard Luck Bears show/stage options ingame

-Revamped Maps system for easier show navigation

-Rock-afire Campground Stage

-Looney Bird hands (not yet functional)

More information available in the in-game patchnotes.