Next up
Plenty of content in this one, possibly more coming before release hmmmm
Worked on more minor stuff. Got more UI stuff done including (as pictured), more precise control over the different sounds and effects that's been added.
I also started working on Dook's elbow physics, and I'll be adding more features to the UI soon!
SPTE 0.7.0
Additions:
-Rock-afire Explosion show/stage options in-game
-Birthday Bird Cosmetics (All Shows)
-Functional Fountains in all Matlock HLB maps
-Emissive/Better Gas Pump lighting
More information available in the in-game patchnotes.
Having a multitude of hardware issues at the moment which is preventing me from building the next public release. As soon as things are back up and running i'll get it out
I do NOT update this page enough do I
Billy Bob has his 90s mask and head fur now. Some other updates are being worked on, build likely out next week
god DAMN i apologise for a lack of updates and builds despite me saying to expect one ages ago
i've been alot busier than I expected, haven't had any time to get a build finalised. I'm hoping to get it out in time for Easter
No more bouncing cube thank god
been a little while lol
build coming in the next week or so hopefully. experimenting w a new copy of the source code which should be a little more optimised which is why it's as delayed as it is
SPTE 1.0.0 Release
Additions:
-Bear Dook mask + headfur
-Bear Fatz mask + headfur
-Bear Mitzi mask + headfur, wig, hat, etc
-New Title Screen/Source code
-Spring physics on Beach Bear's base
Far more information available in the ingame Patch Notes.
SPTE 0.9.0 Release
Additions:
-Billy Bob mask and head fur (90s)
-Beach Bear body fur + hand fur
-Choo-Choo cosmetics (Default + Christmas)
-Uncle Klunk/Santa to Rockafire and Sandbox show variants
More information available in the ingame Patch Notes.











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