Next up
Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence
working on an spinning arm that'll hold a cube and yeet it out of existance
working on some low-poly character rigging:
making a humanoid, today
Finally got a move script going. This has double jump and running along with a three second stamina. There's a little lag that spikes here and there, probably due to so many 'Time.deltaTime's running. I'll try and fix it a bit later on. Here's the script:
here's the camera script and what got changed on the movement script
(if you use it, make sure to have a parent object with a camera child, and a parent player object with a player child. use a character controller)
trying to make a jump script, forgot to implement gravity :0
This is a door open script for @CreatorOfNightmares
- 'Cube (2)' has a box collider and is ticked 'Trigger = true' -
- put the script on the character -
Hope this can help
walking animation done ;P
Here are some earlier photos of the tutorial level before it got a sky :3
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