Next up
the movement script isn't right, but the camera's working!
Little update of everything:
Portals are tough to make, and it's taken a few days to figure it out. I had decided to take a short break from the complexity and got wrapped up making a tiny maze game. It's pretty fun :)
Here are some earlier photos of the tutorial level before it got a sky :3
walking animation done ;P
making a humanoid, today
Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence
here's the camera script and what got changed on the movement script
(if you use it, make sure to have a parent object with a camera child, and a parent player object with a player child. use a character controller)
working on some low-poly character rigging:
working on an spinning arm that'll hold a cube and yeet it out of existance
trying to make a jump script, forgot to implement gravity :0













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