Game
Perry's Dungeon


6 years ago

he looking like a lizard


1


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working on an spinning arm that'll hold a cube and yeet it out of existance

trying to make a jump script, forgot to implement gravity :0

Look out! It's..... MOVING WATER 0W0 (still requiring a shader / texture :P)

working on some low-poly character rigging:

walking animation done ;P

This is a door open script for @CreatorOfNightmares

- 'Cube (2)' has a box collider and is ticked 'Trigger = true' -

- put the script on the character -

Hope this can help

making a humanoid, today

Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence

here's the camera script and what got changed on the movement script

(if you use it, make sure to have a parent object with a camera child, and a parent player object with a player child. use a character controller)

earlier, I was using a 'player.transform' in my movement script

trying to make everything a bit more fluid, I updated it to work with rigidbody.velocity. It took a while to figure out, but, now, it's got a greater variety of capabilities :)