Game
Perry's Dungeon



6 years ago

Here are some earlier photos of the tutorial level before it got a sky :3




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earlier, I was using a 'player.transform' in my movement script

trying to make everything a bit more fluid, I updated it to work with rigidbody.velocity. It took a while to figure out, but, now, it's got a greater variety of capabilities :)

the movement script isn't right, but the camera's working!

working on some low-poly character rigging:

Finally got a move script going. This has double jump and running along with a three second stamina. There's a little lag that spikes here and there, probably due to so many 'Time.deltaTime's running. I'll try and fix it a bit later on. Here's the script:

walking animation done ;P

making a humanoid, today

he looking like a lizard

This is a door open script for @CreatorOfNightmares

- 'Cube (2)' has a box collider and is ticked 'Trigger = true' -

- put the script on the character -

Hope this can help

Look out! It's..... MOVING WATER 0W0 (still requiring a shader / texture :P)

working on an spinning arm that'll hold a cube and yeet it out of existance