
Next up
I've fixed Chica along with the puppet and made the oxygen + timer for the night
(I can't show it in a video because OBS is being too laggy)
I'm getting closer to being able to release a demo! :)
(Also check the article, I explain the images down there)
They're buggy still, but I have Chica and the Marionette both functional.
When I fix their kinks along with adding the oxygen mechanic and a night timer along with some story minigames in-between nights, I'll be ready to release the page and demo.
besides a minor visual bug, I believe I have everything I need for the demo
...Including this menu I made this morning!
I need to make a Custom Hour menu and warning screen but the demo could be out next Sunday
(Check the poll:
gamejolt.com/p/i-m-going-to-leave-this-choice-up-to-you-guys-wou…)
I wish someone would port FNaF to the Game Boy...
I've been messing around with GB Studio and I think it's technically possible, though you'd have to sacrifice a bit...
Still though, it'd be really cool.
Maybe I'll try make a port when I'm not so busy...
The cancellation of Golden Memory 2. (please read)
Made some mock-up art for a theoretical Game Boy port...
And then I found one!
https://gamejolt.com/games/FNaFGB/815337
This port is by @KBLMStudio
and is REALLY faithful to the original game
If anyone else was craving a GB port, this is the one!
I dunno what to post today, so here's a picture of some banana bread for no reason at all
FleshBound | Gameplay
"There used to be some real funky companies that made merch for the animatronics at that location before it closed..."
"They even made their own versions of them for some reason like the plush on your desk."
"I think his name was..."
"'Holo Party Bonnie'"














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