Level Design Update
A path to the second intended boss and to the first village is complete! The rooms still need enemies and detailing, but you can now platform your way through lower left Shadow Caverns and even find a few secrets!
Hello everyone! I've added a new platforming mechanic: Crystal Launchers (no art yet)! They'll stay active for a second or two when shot. I also added camera panning to reduce leaps of faith (second gif).
Level Design Update
A path to the second intended boss and to the first village is complete! The rooms still need enemies and detailing, but you can now platform your way through lower left Shadow Caverns and even find a few secrets!
Blooming Darkness demo is now scheduled for release next week! Things never go well whenever I make plans for this stuff, but I'm fairly confident this time!
Hey everyone, it's been a while! Read the Article for an actual update.
I added a shield throw ability to the game. No indication yet, but it does more damage the more it bounces. I hope your trick shots are on point!
I added a proper intro for a boss I showed off a while back! I've sent out the demo to a few people to playtest it
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
I updated some old art of mine to fit my game's newer style! What do you think? Also, thank you guys for your patience and support!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Siblings, am I right?
And in case you missed it, you can now play the Blooming Darkness demo!
A patched #Demo of #BloomingDarkness has been released! This should hopefully make the controls less awkward and decrease the difficulty a bit. https://gamejolt.com/games/blooming_darkness/398415
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
I added a Bestiary to Blooming Darkness! I this should help flush out the world a bit, and perhaps even hint at some lore
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