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Implementing cutscenes is crucial for the remake, so I added NavMash to the project. It allows us to design AI movement logic and create more natural movements in cutscenes. #undertale #undertale3d #undertaleau #fangame #indiegame #indiedev #gamedev
Hi! Despite numerous air raid alerts, we managed to work and have something to show.
Entrance to the Ruins v2! How do you like the update? #undertale #undertale3d #undertaleau #fangame #indie #gamedev
And development is on!) Flowey room is almost done ) For now we are combining all project parts together and preparing to the Flowey cutscene development Follow the news https://discord.gg/X35yvmK
News time! Today I want to show you a disco in the dungeon ; ) I have created a tool to manage lighting zones. #undertale #undertale3d #undertaleau #fangame #indiegame #indiedev #gamedev
More Frisk, more motion, more smoothness !) Hello) I updated Frisk's movement. What do you think?
Hi! Everything is going very well. We've designed level creation pipeline. Here is one of the results using the new approach. Check this out ; ) #undertale #undertale3d #undertaleau #fangame #indiegame #indiedev #gamedev
More Frisk, more motion, more smoothness !) Hello) I updated Frisk's movement. What do you think?
Hello! After choosing the assets and color, we tried different color schemes and environment settings and we already have something to show!
The entrance room to the Ruins. What do you think?
However, I did not forget about the project. Now I have found the time and strength to return to active development and have big plans. You will see for yourself soon. For now, follow the news and know - we are back. https://discord.com/invite/X35yvmK
As enthusiastic gamers, we love different genres in the gaming industry. For example, our CEO loves real-time strategy games. What do you think? What genre does Undertale belong to more? And what genre of games do you like the most? Write in the comments!
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