Game
Perry's Dungeon


5 years ago

working on some low-poly character rigging:


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working on an spinning arm that'll hold a cube and yeet it out of existance

Here's Florrel! (left is what she use to look like :D)

This is a door open script for @CreatorOfNightmares

- 'Cube (2)' has a box collider and is ticked 'Trigger = true' -

- put the script on the character -

Hope this can help

Look out! It's..... MOVING WATER 0W0 (still requiring a shader / texture :P)

trying to make a jump script, forgot to implement gravity :0

Finally got a move script going. This has double jump and running along with a three second stamina. There's a little lag that spikes here and there, probably due to so many 'Time.deltaTime's running. I'll try and fix it a bit later on. Here's the script:

walking animation done ;P

Thanks everyone for helping 'Perry's Dungeon' grow to be a better a game than I could've made on my own! Special thanks to @overratedblueberrystudios (on gamejolt) for making some sweet logo art! Make sure to go check them out :D

Little update of everything:

Portals are tough to make, and it's taken a few days to figure it out. I had decided to take a short break from the complexity and got wrapped up making a tiny maze game. It's pretty fun :)

Here are some earlier photos of the tutorial level before it got a sky :3