Game
Perry's Dungeon


6 years ago

working on some low-poly character rigging:


2


0 comments

Loading...

Next up

the movement script isn't right, but the camera's working!

here's the camera script and what got changed on the movement script

(if you use it, make sure to have a parent object with a camera child, and a parent player object with a player child. use a character controller)

earlier, I was using a 'player.transform' in my movement script

trying to make everything a bit more fluid, I updated it to work with rigidbody.velocity. It took a while to figure out, but, now, it's got a greater variety of capabilities :)

working on an spinning arm that'll hold a cube and yeet it out of existance

Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence

Look out! It's..... MOVING WATER 0W0 (still requiring a shader / texture :P)

Thanks everyone for helping 'Perry's Dungeon' grow to be a better a game than I could've made on my own! Special thanks to @overratedblueberrystudios (on gamejolt) for making some sweet logo art! Make sure to go check them out :D

Finally got a move script going. This has double jump and running along with a three second stamina. There's a little lag that spikes here and there, probably due to so many 'Time.deltaTime's running. I'll try and fix it a bit later on. Here's the script:

walking animation done ;P

Here's Florrel! (left is what she use to look like :D)