Game
Perry's Dungeon


6 years ago

working on some low-poly character rigging:


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here's the camera script and what got changed on the movement script

(if you use it, make sure to have a parent object with a camera child, and a parent player object with a player child. use a character controller)

working on an spinning arm that'll hold a cube and yeet it out of existance

making a humanoid, today

Look out! It's..... MOVING WATER 0W0 (still requiring a shader / texture :P)

Here are some earlier photos of the tutorial level before it got a sky :3

trying to make a jump script, forgot to implement gravity :0

Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence

earlier, I was using a 'player.transform' in my movement script

trying to make everything a bit more fluid, I updated it to work with rigidbody.velocity. It took a while to figure out, but, now, it's got a greater variety of capabilities :)

walking animation done ;P

he looking like a lizard