Next up
here's the camera script and what got changed on the movement script
(if you use it, make sure to have a parent object with a camera child, and a parent player object with a player child. use a character controller)
working on an spinning arm that'll hold a cube and yeet it out of existance
making a humanoid, today
Look out! It's..... MOVING WATER 0W0 (still requiring a shader / texture :P)
Here are some earlier photos of the tutorial level before it got a sky :3
trying to make a jump script, forgot to implement gravity :0
Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence
earlier, I was using a 'player.transform' in my movement script
trying to make everything a bit more fluid, I updated it to work with rigidbody.velocity. It took a while to figure out, but, now, it's got a greater variety of capabilities :)
walking animation done ;P
he looking like a lizard













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