Game
Perry's Dungeon


6 years ago

working on some low-poly character rigging:


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the movement script isn't right, but the camera's working!

working on an spinning arm that'll hold a cube and yeet it out of existance

earlier, I was using a 'player.transform' in my movement script

trying to make everything a bit more fluid, I updated it to work with rigidbody.velocity. It took a while to figure out, but, now, it's got a greater variety of capabilities :)

trying to make a jump script, forgot to implement gravity :0

making a humanoid, today

Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence

Here are some earlier photos of the tutorial level before it got a sky :3

he looking like a lizard

walking animation done ;P

Here's Florrel! (left is what she use to look like :D)