Game
PropHunt


6 years ago

Here is what i have done for the past few days


-Doors can now be open by using Interact Key

-Nicknames (OFFLINE/LAN ONLY) For Now. If Steam is On it will use steam name instead

-Weapon Attachments (Silencer, Sight and Vertical grip for now)

-Hit Bone detection (For Headshots)

-Halloween Weapon Skin

-Changed In game and main menu UI

Bug Fixes

-Fixed props sound issue

-Fixed Low Light on 'Riverside'

-Fixed Footsteps Sound (sometimes they won't play)

-Fixed Movement and Sprinting

-Fixed crouching

-Fixed Multiple Overhead player names being created

Optimization

-Used timers instead of Tick

-Removed higher Poly Meshes and replaced with much lower poly ones

-Material/Texture Quality over distances (based on Camera Position)

-Lowered Amount Of Foliage

-Reduced amount of unwanted replicated Events and Variables

-Particles count reduced

#FPS #TPS #shooter #Multiplayer



0 comments

Loading...

Next up

Hunter AI is complete now.

The basic search, investigate and shoot functions work.

I'll make it better over time, adding newer search methods, checking if the player switches props etc

Read Article for more info :)

Update 0.2.7

Small Additions, Changes & Fixes

Business is Goobin

Yooo

@BurgosGames ' Neko Ghost Jump made it to Epic's Free games

More power-ups

Ghost, Invincibility & Impulse shock

Update 0.2.5

Added a Gameplay Modifier, Map changes and Fixed several Bugs

Another small Update!

V0.2.4

Changing the prop mechanics to accomodate the size of the object by using temporary capsule.

Its a bit hard since not all objects are round, and that the character sometimes falls through the floor.

Edit: Found a solution

Update 0.2.6

Size cut, Optimization and small fixes.

PropHunt now available for Linux. YAY! ヽ〳 ՞ ᗜ ՞ 〵ง Major thanks to @UberPolice for Requesting & Testing.