Loading...
69
Game
PropHunt
2 years ago

Working on a gameplay modifier.

I need some suggestions

Edit: Changes & Editions


I'm Currently working on a gameplay modifier that allows hosts to enable certain cheats like Low Gravity.

So far I made these

  • Low/High Gravity

  • Slow/Fast Motion

  • One Hit KO

  • Super Jump

  • Constant Pinging

Suggestions on what I can add would be appreciated.

image.png

Edit

Replaced one hit KO with Snipers Only as even with health packs, the game felt unbalanced

Limited time flying is being worked on but won't be available for the time being



9 comments

Loading...

Next up

Update on the hunter AI:

Some problems here & there but the overall AI is coming together pretty well

The problem shown in the clip has been fixed

Canada Lynx

Been learning Cryengine

but I'm giving up

this thang too hard :/

Next stop Godot

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

ITS GODOT TIME

This is what I made in a day

Unity & Unreal version here

https://gamejolt.com/p/recently-started-learning-unity-this-is-w…

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

Another small Update!

V0.2.4

PropHunt now available for Linux. YAY! ヽ〳 ՞ ᗜ ՞ 〵ง Major thanks to @UberPolice for Requesting & Testing.

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Changing the prop mechanics to accomodate the size of the object by using temporary capsule.

Its a bit hard since not all objects are round, and that the character sometimes falls through the floor.

Edit: Found a solution