Game
A MONSTER'S CANDY

1 year ago

Here's a look at the battle aesthetic for Lucid Reality, as well as an early use of the "Observe" skill, which can be used to see weaknesses in enemy formations!

It's still very early in development, but still the *general* aesthetic is here! :D




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SOOO! Been a bit, but! I'm here to announce an update - the sprites for the characters are getting upscaled to 24x24!! Happy Valentine's Day everyone! Thank you and sorry for the delay on this update! <3

Here's a look and some info about Polly, the main character you'll play as during Lucid Reality! ^v^

Here's a look at the title screen for Lucid Reality! It's not final right now, but it gets the idea across I'd say!

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It's time for a progress update! Things have been pretty fast-paced these last two weeks, a lot of character designs have been made and the style of the game is now firmly set in place!

Until then, meet Devin! One of the main bosses you'll be meeting!

What is this I see? A set of characters it could be! A rogue's gallery possibly!~ For Lucid Reality, definitely.

No wonder I failed poetry classes, anyways here's a sneak peek at some of the characters you'll meet in Lucid Reality!

Well, here's the full explanation to my vague post from earlier. Sorry for making y'all wait so long. Though the project changes, the goal remains the same, create something you all can enjoy <3

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity