Next up
SOOO! Been a bit, but! I'm here to announce an update - the sprites for the characters are getting upscaled to 24x24!! Happy Valentine's Day everyone! Thank you and sorry for the delay on this update! <3
Well, here's the full explanation to my vague post from earlier. Sorry for making y'all wait so long. Though the project changes, the goal remains the same, create something you all can enjoy <3
Here's a look and some info about Polly, the main character you'll play as during Lucid Reality! ^v^
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It's time for a progress update! Things have been pretty fast-paced these last two weeks, a lot of character designs have been made and the style of the game is now firmly set in place!
Until then, meet Devin! One of the main bosses you'll be meeting!
Holy moly. I made a font for this project and everything!! I hope you guys like the NES, or like, styles similar to that. We might be doing a bit of replication >:)
Here's a look at the battle aesthetic for Lucid Reality, as well as an early use of the "Observe" skill, which can be used to see weaknesses in enemy formations!
It's still very early in development, but still the *general* aesthetic is here! :D
Here's a look at the title screen for Lucid Reality! It's not final right now, but it gets the idea across I'd say!
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Chiaki Nanami!











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