Next up
Here's a look at the title screen for Lucid Reality! It's not final right now, but it gets the idea across I'd say!
Here's a look at the battle aesthetic for Lucid Reality, as well as an early use of the "Observe" skill, which can be used to see weaknesses in enemy formations!
It's still very early in development, but still the *general* aesthetic is here! :D
SOOO! Been a bit, but! I'm here to announce an update - the sprites for the characters are getting upscaled to 24x24!! Happy Valentine's Day everyone! Thank you and sorry for the delay on this update! <3
What is this I see? A set of characters it could be! A rogue's gallery possibly!~ For Lucid Reality, definitely.
No wonder I failed poetry classes, anyways here's a sneak peek at some of the characters you'll meet in Lucid Reality!
It's time for a progress update! Things have been pretty fast-paced these last two weeks, a lot of character designs have been made and the style of the game is now firmly set in place!
Until then, meet Devin! One of the main bosses you'll be meeting!
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
"Our work is never over" they said.
Strange Umbrella
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
I worked so hard to get all four of them to the end safely, but then...
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