Next up
Holy moly. I made a font for this project and everything!! I hope you guys like the NES, or like, styles similar to that. We might be doing a bit of replication >:)
SOOO! Been a bit, but! I'm here to announce an update - the sprites for the characters are getting upscaled to 24x24!! Happy Valentine's Day everyone! Thank you and sorry for the delay on this update! <3
Here's a look at the battle aesthetic for Lucid Reality, as well as an early use of the "Observe" skill, which can be used to see weaknesses in enemy formations!
It's still very early in development, but still the *general* aesthetic is here! :D
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Here's a look at the title screen for Lucid Reality! It's not final right now, but it gets the idea across I'd say!
What is this I see? A set of characters it could be! A rogue's gallery possibly!~ For Lucid Reality, definitely.
No wonder I failed poetry classes, anyways here's a sneak peek at some of the characters you'll meet in Lucid Reality!
Well, here's the full explanation to my vague post from earlier. Sorry for making y'all wait so long. Though the project changes, the goal remains the same, create something you all can enjoy <3
It's time for a progress update! Things have been pretty fast-paced these last two weeks, a lot of character designs have been made and the style of the game is now firmly set in place!
Until then, meet Devin! One of the main bosses you'll be meeting!
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
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