Next up
Well, here's the full explanation to my vague post from earlier. Sorry for making y'all wait so long. Though the project changes, the goal remains the same, create something you all can enjoy <3
SOOO! Been a bit, but! I'm here to announce an update - the sprites for the characters are getting upscaled to 24x24!! Happy Valentine's Day everyone! Thank you and sorry for the delay on this update! <3
It's time for a progress update! Things have been pretty fast-paced these last two weeks, a lot of character designs have been made and the style of the game is now firmly set in place!
Until then, meet Devin! One of the main bosses you'll be meeting!
Here's a look at the battle aesthetic for Lucid Reality, as well as an early use of the "Observe" skill, which can be used to see weaknesses in enemy formations!
It's still very early in development, but still the *general* aesthetic is here! :D
Here's a look and some info about Polly, the main character you'll play as during Lucid Reality! ^v^
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What is this I see? A set of characters it could be! A rogue's gallery possibly!~ For Lucid Reality, definitely.
No wonder I failed poetry classes, anyways here's a sneak peek at some of the characters you'll meet in Lucid Reality!
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
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