Game
Carnage in Space: Crucible

2 years ago

Here's the full combo animation for the aforementioned Glaive. It includes a devastating spin attack finisher.

When fully charged, the spin attack is perfect for punishing stunned bosses, dealing over 400 critical damage in one go (and that's a lot)!




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Behold, your reward for beating boss rush - this sick-as-heck 3D cutscene I threw together over the weekend!

Yeah, I know the game is mostly 2D, but I really felt like going way over the top with this game mode. I hope it paid off.

Chapter 6 (K) is DONE! Kodon's story is nearly at a close.

A lot of work has gone into the game in since my last post, but we're deep into SPOILER territory, so all you get is a single out-of-context screenshot.

I'm not sorry.

(So close to release! AAAH!)

I got a little creative block working on the lake level, so I skipped ahead for a bit.

This is the Boss Rush arena event! You fight many/all bosses back-to-back here.

I decided to go crazy with 3D effects here, since it happens in a virtual reality room.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I updated the character select screen again!

I ditched the blurred overlay background for a stylish color-changing gradient, and added a spotlight to justify the players' shadows.

I also combined player & difficulty onto 1 screen for efficiency.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Scenic subterranean lake ambiance.

It seems so peaceful... for now.

Presented without comment.

This week's Fan Art Friday celebrates KPop Demon Hunters! Accept the quest in your quest log to get started.

Some new background elements in Chapter 4 (N). The sky's a little less barren now that there are more floating rocks off in the background.

These also use 3D depth for accurate scaling, parallax scrolling, and distance fog.