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Pokemon: Lunar Harvest
3 years ago

heres a showcase of upgrading the player's house




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hello everyone, i have a made a concept map (im not good at art) Town is where you start off, everything will be fully explorable and won't include loading screens.

next devlog will include gameplay of some of the features that i have been working on.

this is intro sprite for the female option.

another quick update: Potions will look different in the Riverna Region (Name WIP) and i have finished the 1st part of spriting Armored nidoking (evolves with a special armor item) and Its a buffed version. just need to make a ebdx compatible sprite now.

here's a pretty exciting new feature in v19, now you can change your house. this feature will be super useful in the future.

take a look at what to expect in the demo.

the enemy battle sprite for the rayquaza variant is done. now it is time for the overworld sprite.

Hello, I would like to give you a quick glimpse to the new look for the pokecenter. I am going for a medieval theme for this game. so alot more has to be done to the rest of the tileset and a lot of npcs.

Check out some portraits for Pokémon that I have finished so far, and here is a completed layout for a dungeon floor. Make sure to join my discord for the full devlog. https://discord.gg/gM6maJbURX

heres the new and improved version of the female protag.

here's an attempt at making a paper mario inspired pokemon sprite. very basic.