Next up
hello everyone, i have a made a concept map (im not good at art) Town is where you start off, everything will be fully explorable and won't include loading screens.
next devlog will include gameplay of some of the features that i have been working on.
the enemy battle sprite for the rayquaza variant is done. now it is time for the overworld sprite.
heres a showcase of upgrading the player's house
Hello, I would like to give you a quick glimpse to the new look for the pokecenter. I am going for a medieval theme for this game. so alot more has to be done to the rest of the tileset and a lot of npcs.
here's an attempt at making a paper mario inspired pokemon sprite. very basic.
another quick update: Potions will look different in the Riverna Region (Name WIP) and i have finished the 1st part of spriting Armored nidoking (evolves with a special armor item) and Its a buffed version. just need to make a ebdx compatible sprite now.
heres the new and improved version of the female protag.
take a look at what to expect in the demo.
this is intro sprite for the female option.
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