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Game
E.Y.E.R.I.S.
28 days ago

Hey all, Alex here. A follow up to the last update, we are implementing new weapons that feel drastically different from one another. Here is a homing rocket type weapon that will seek your closest target. More updates to come. Cheers




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Alex here. Work on the remake of EYERIS continues. Movement is in and feels as good as the original. This weeks focus is enemy spawning and having your choices affect game play. Hope everyone is well. Cheers

Hey all. Alex here with a quick update for EYERIS.

We are currently remaking the game in Godot from the ground up and implementing some new ideas. There will be two new choices added, as well as a few more secrets to uncover. Hope everyone is well.

Hey all, Alex here. Work continues on the remake of EYERIS. We are redesigning the weapons so they will be vastly unique compared to the original, and have more impact on your play style. The original "Vulcan" is in now, with more to come. Cheers

Kyle and I are working on updating E.Y.E.R.I.S. for modern systems. This will include updated art, mechanics, and maybe some added features. It will still be a smaller scale game, but should play a lot more friendly. Cheers.

Alex here. The original version of EYERIS didn't have a main menu, but we are changing that. You now will have access to QoL features, such as sound levels, as well as a stats page that will show you info about your progress. Oh, new music too.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Chiaki Nanami!

Successful landing

#screenshotsaturday

Demonstration of the spells and their effects :)!

Shuiro Haname. #Commission

Commission for @ShuHaname