Next up
Alex here. The original version of EYERIS didn't have a main menu, but we are changing that. You now will have access to QoL features, such as sound levels, as well as a stats page that will show you info about your progress. Oh, new music too.
We have a new trailer for E.Y.E.R.I.S. showing how much it has changed since the game jam version. New weapons, new enemies, new objectives, and even more will be added in the upcoming release! Coming - very - soon to Steam!
Hey all. Alex here with a quick update for EYERIS.
We are currently remaking the game in Godot from the ground up and implementing some new ideas. There will be two new choices added, as well as a few more secrets to uncover. Hope everyone is well.
Hey all, Alex here. A follow up to the last update, we are implementing new weapons that feel drastically different from one another. Here is a homing rocket type weapon that will seek your closest target. More updates to come. Cheers
Alex here. Work on the remake of EYERIS continues. Movement is in and feels as good as the original. This weeks focus is enemy spawning and having your choices affect game play. Hope everyone is well. Cheers
Kyle and I are working on updating E.Y.E.R.I.S. for modern systems. This will include updated art, mechanics, and maybe some added features. It will still be a smaller scale game, but should play a lot more friendly. Cheers.
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
Path of Kami: The Evolution of the Lore
Finished work on the emotions of a new character for the tank universe
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
















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