Hey everyone! I'm compiling all the characters from my video game, Lobo, in this album for you to explore. I'll be updating it regularly, so don't forget to check it out! š®šŗšø
Next up
Kick. Smash. Repeat. Enemies go flyingāand so does everything else! Using Chaos Destruction + Physics in Unreal Engine for over-the-top, satisfying combat moments. So unrealistic⦠and SO fun. š
Maybe you think youāre escaping a horde of undead soldiers. Actually, Iām tricking youāusing the chase to load everything behind that ruined wall. Game dev isnāt just about what players seeāit's how you hide the seams. Steal the idea, not the mechanic.
Combat isn't just about hitting hardāit's about how they react! Testing hit animations, pushback, camera shake, and sounds in a basic arena to focus on juicy feedback. If it works here, it'll shine with final assets!
Need a break from the madness? š„šŖ Now in Lobo: The Howl Within, you can rest at campfires, chairs, or cozy beds to recover your vitals faster. Resting places are ināand theyāre essential for survival.
LGBTQ+ Game Dev Icons:
Tim Cain is the creator, producer, lead programmer, and main designer of the original Fallout. He even wrote the now iconic line āWar. War never changes.ā
He came out in the early 2000s and married his husband Robert in 2011.
Not every door in Lobo: The Howl Within is meant to be opened⦠Some require keys, quests, or ancient light-fueled lore. Others? Theyāre not keeping you outātheyāre keeping something in.
Hereās a look at the new door interaction system.
Facial expressions that hit hard! Added attack & reaction animations to make combat in Lobo: The Howl Within feel intense and immersive. Every strike, every winceāanimated in Unreal Engine 5 + iClone. Letās make every fight hurt šš„
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Unleashing the hordes of The Fallen using Niagara in Unreal Engine. Creepy, chaotic, and deeply satisfying. Let the swarm begin. š§āāļøāØ
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