2 years ago

Hey everyone! I'm compiling all the characters from my video game, Lobo, in this album for you to explore. I'll be updating it regularly, so don't forget to check it out! šŸŽ®šŸŗšŸ“ø

https://danimarti.artstation.com/albums/9926072




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Kick. Smash. Repeat. Enemies go flying—and so does everything else! Using Chaos Destruction + Physics in Unreal Engine for over-the-top, satisfying combat moments. So unrealistic… and SO fun. šŸ˜Ž

Maybe you think you’re escaping a horde of undead soldiers. Actually, I’m tricking you—using the chase to load everything behind that ruined wall. Game dev isn’t just about what players see—it's how you hide the seams. Steal the idea, not the mechanic.

Combat isn't just about hitting hard—it's about how they react! Testing hit animations, pushback, camera shake, and sounds in a basic arena to focus on juicy feedback. If it works here, it'll shine with final assets!

@Leeeeee is a Jolter to Watch and 3D Modeler with almost 4 years of experience! Follow @Leeeeee before the quest ends on June 10 and you'll get Coins!

Need a break from the madness? šŸ”„šŸŖ‘ Now in Lobo: The Howl Within, you can rest at campfires, chairs, or cozy beds to recover your vitals faster. Resting places are in—and they’re essential for survival.

LGBTQ+ Game Dev Icons:

Tim Cain is the creator, producer, lead programmer, and main designer of the original Fallout. He even wrote the now iconic line ā€œWar. War never changes.ā€

He came out in the early 2000s and married his husband Robert in 2011.

Not every door in Lobo: The Howl Within is meant to be opened… Some require keys, quests, or ancient light-fueled lore. Others? They’re not keeping you out—they’re keeping something in.

Here’s a look at the new door interaction system.

Facial expressions that hit hard! Added attack & reaction animations to make combat in Lobo: The Howl Within feel intense and immersive. Every strike, every wince—animated in Unreal Engine 5 + iClone. Let’s make every fight hurt šŸ‘ŠšŸ”„

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Unleashing the hordes of The Fallen using Niagara in Unreal Engine. Creepy, chaotic, and deeply satisfying. Let the swarm begin. šŸ§Ÿā€ā™‚ļøāœØ