Next up
Here's a visual idea of what the new movement options will be like.
This also changes how enemies are defeated / dealt with (and makes it easier than it currently was imo)
tried making a Wii inspired aesthetic in Unity.
Updated the candy cane power up a tiny bit! ^^
I gave it a collect sound, startup effect, and updated the visuals of the sparkles.
You may also spot a new enemy / obstacle in the footage that is hard to get passed without this power up!
I've decided that I think I'm going to re-work the gameplay of TEAM SLAY-BELLS heavily to have more movement options and better control.
There is now a TEAM SLAY-BELLS BlueSky account! ^^
Thought I would share the Yap and Yell Miis I made in Miitopia
made my first (successful) IK rig!
The glow-up is surreal. I didn't even realize how different the game looked compared to the Christmas Sage demo
Greg Martin Styled Sonic W.I.P
Popeye the Sailor Man (SmallĀ Arrangement)
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