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Kick-Bell is feeling great on Steam Deck so far!
I just completed a full world in Kick-Bell!
Experimenting with something.
The low-poly model is easier to work with,
but the pre-rendered model is closer to the style I want.
gonna be hard to choose because I love both models, lol
I decided to take some feedback and re-brand the game into Yap being the new protagonist instead of Charlotte!
I hope you all enjoy this small little dev update ^^
Did a multiplayer session of Kick-Bell today! There were a few things that I had to fix during the session, but it was really fun once it was all fixed up! ^^
I got a photo Charlotte and Vanellope mourning the loss of Sophie.
" I t ' s y o u ! "
I decided to have a longer video showcasing me playing around a bit, doing some tricks with the new move including some frame-timed ones involving coyote time.
(and I updated the physics a bit since my last post)
created a normal map for the bells to help give them more of an illusion that they're 3D.
Charlotte's Bio for TEAM SLAY-BELLS! She's the main
protagonist for this adventure, so here's some things about Charlotte to help you get to know her better!
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