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In Unity, this character is obviously all 2D, but it changes its perspective / angle of view as you walk around it. I like how this manages to keep the 2D paper-like aesthetic but makes it somewhat work in a 3D environment :D
A sinister sneer... a slaughtered smile
Made a simple level experimenting with Unity's awesome physics!!
Better not let your torch run out
Hey everyone! As a part of the Halloween Special's level, you have to follow a trail of sweets to find the lantern 🎃🧙♀️
Another preview of Level 4, with Slaughtered Smile
Heya... I am FINALLY working on Moving Shadows again. This time though, I am serious about getting this game finished. I will post the roadmap with my current progress every week or so to keep everyone updated!
Here are the original paintings for the grounds and background assets used in this game!
Been working on Level 8 this morning. In this level there will be two floors!










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