

Next up
Version 1.1 Patch Notes
- Added a Main Menu.
- Added a graphics menu.(Press M to open the graphic settings)
- More Balanced AI
- Reworked UI
- Changed Coin System
Hello Everyone! Me and Quzarr have been grinding on this game recently, and we are saying sorry for the game changes, since we reset games a lot just to head back to square one. To make up for it, the first public playtest could release in late October!
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Runestones: from concept to in-game model🗿
"Our work is never over" they said.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Regular exercise is key for healthy wings.
Try it out!
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM













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