Game
Outertale (Project Spacetime)
3 years ago

Hey, version 3.0.1 is out! I wasn't going to release a new build this quickly, but some bad problems cropped up.

Read the article (SPOILERS!!) for the changelog!


Changelog:

  • Undyne the Undying's intro cutscene is now a lot shorter on repeat runs.

  • The attack calibration arrows used on Undyne the Undying now have a longer cooldown.

  • Flavor text has been added at key moments in the LV0 route to guide the player a bit more

  • Undyne now has dialogue explaining how green spears work on the pacifist route. Not on genocide, though!

  • A few minor text bugs have been fixed



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To whomever it may concerneth

tell your friends AND foes!! (art by @NerNot1 )

just kidding heres the real 2000 follower special

(he made it even better)

2x size facial expressions for Iver are complete! Thank you to @gamebrielvoid for the concept art.

This wolfo is the boss (of the employees) at Readleaf Industries. Wonder what they'll think of you walking into the factory unauthorized...?

Due to Gamejolt sucking really bad, I can't finish the upload of 5.04. I tried yesterday and today, and it still broken. This update fixes that new chaotic route bug introduced in 5.03.

If you want this update, go here:

https://spacey-432.itch.io/outertale

Thanks!

chillin' by the SYRUP cooler

Facial expressions for another character are done! Only one character left to add faces for in the next demo.

Here's a small sample:

OUTERTALE v5.05 has been released on Baidu(百度网盘) and 123云盘, in celebration of the Chinese new year! The GameJolt and Itch.io mirrors will be updated tomorrow.

https://pan.baidu.com/s/1q-tyaqwmjRPMvYepHdRI6g?pwd=psot

https://www.123865.com/s/UI15Vv-JQXfh (password: psot)

(artwork by 天兆)

And now, the other character's facial expressions are done as well! All characters now have walk sprites, dialogue sounds, and facial expressions, which means I can freely write the rest of the next demo dialogue.

Big progress!!

Next demo is 56% complete

Return of the pipe puzzle from SOTS, now repurposed for Petrichor! Will be in the next demo. (this pipe layout is completely temporary and for testing)