In Collecta you can have up to 8 hands and guns, but house won`t share with you a lot of ammo. Also, every new hand your chance to shoot yourself increases. You can reload only one weapon and while you are choosing the weapon, time doesn`t stop, or going slower, you should choose wisely which weapon you should use and which you have to reload.
Thank you for being curious about Collecta
**music in the video is "Caretaker everywhere at the end of the time Stage 1"
Next up
Hey guys, I'm still alive! Great news incoming ''< The shooting system is finished as one of the main game mechanics. By now, I decided to finish base game mechanics and then work with graphics, quests and servants types
A liiiittle Sunday screenshot :>
New weapons, new features, and a.i upgrading! Today our little team had a conversation about main game loop. Ai in Collecta would hear you if you are LOUD, and they well receive more damage from stealth attacks. Every fight will be like mini boss fight.
Hey, I'm still alive and working. Optimazed lots of geometry and AI. Gameplay is too raw for now, so here you are some screenshots :p
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Long time no see! Since our last meeting I`ve made test AI, which can patrol, go agressive and die. And yeah, it`s finally early gameplay :D Also if you don`t have weapon, feel free to use environment!
Hey, it`s been a long time since we`ve met last time, I had some thingies irl, so now can work again At "not seeing" time I decieded to change some meshes and overall game style (still with pixelization if you want)
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Added some new props. Continueing working on the procedural gen (I hope I ll add doors someday...)
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