In Collecta you can have up to 8 hands and guns, but house won`t share with you a lot of ammo. Also, every new hand your chance to shoot yourself increases. You can reload only one weapon and while you are choosing the weapon, time doesn`t stop, or going slower, you should choose wisely which weapon you should use and which you have to reload.
Thank you for being curious about Collecta
**music in the video is "Caretaker everywhere at the end of the time Stage 1"

Next up
Hey guys, I'm still alive! Great news incoming ''< The shooting system is finished as one of the main game mechanics. By now, I decided to finish base game mechanics and then work with graphics, quests and servants types
Added some rooms and testing stability of generation, but it`s still a lot of work ahead
New weapons, new features, and a.i upgrading! Today our little team had a conversation about main game loop. Ai in Collecta would hear you if you are LOUD, and they well receive more damage from stealth attacks. Every fight will be like mini boss fight.
A liiiittle Sunday screenshot :>
@FatBombStudios ' Light Bearers 2 is out now!
It's a fast paced hide and seek, asymmetrical multiplayer horror game!
Play the game for FREE on Steam https://bit.ly/steamlb2
Hey, I'm still alive and working. Optimazed lots of geometry and AI. Gameplay is too raw for now, so here you are some screenshots :p
Added some new props. Continueing working on the procedural gen (I hope I ll add doors someday...)
Great news! 📢 @Aya_Games has joined Game Jolt!
They're the indie studio behind the haunting & atmospheric horror platformer Ayasa: Shadows of Silence.
Follow the development of Ayasa: Shadows of Silence at https://bit.ly/AYASAGAME
Long time no see! Since our last meeting I`ve made test AI, which can patrol, go agressive and die. And yeah, it`s finally early gameplay :D Also if you don`t have weapon, feel free to use environment!
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