3 years ago

Hi everyone!
I just published a devlog showcasing the progress done for my game in February.
Check it out! 

https://www.youtube.com/watch?v=9io_UbfnUdY


Devlog 49 - Firearms and new Systems for my game in UE5
Hi everyone!Welcome to a new devlog!I have a lot of exciting news to show in this episode, so let's get started!Chapters--------------00:00 Intro00:15 Firear...
https://www.youtube.com/watch?v=9io_UbfnUdY


1 comment

Loading...

Next up

This clip shows a shield throw ability where the boss attacks at range and recalls the weapon, forcing the player to dodge instead of block. On hit, the player is knocked down, creating a moment of vulnerability and pressure.

A knight who refused to die… now fights with what’s left.

The first boss of The Wolf in Me.

Decay took his body, not his skill. Precision. Discipline. Relentless technique.

This is not a monster. It is a warrior.

After years of development, the first prototype of the transformation is finally working.

Still a lot to polish, but it’s exciting to see it in motion.

Lobo is a narrative driven action game about struggling with the beast inside you.

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

In Lobo, I use foreshadowing to keep the gameplay rhythm going. A quiet moment, a fallen hunter, and a new weapon you can equip but not use yet, just enough to tease what’s coming next.

A huge thank you to everyone who played the Ryn and the Thread of Life demo and supported us with a Wishlist!

We’re already working on improvements based on your feedback! 💪

Try the demo:

https://store.steampowered.com/app/4130370

#indiegames #gamedev #indiedev

I’ve been turning friends into NPCs for my game.

This is Rob.

He wanders the wilderness, lighting campfires in the darkest places. He doesn’t judge. He just sits with you… and helps you find your way.

“Not all light comes from lanterns.”

Tutorials in Lobo are optional, easy to skip, and only cover key mechanics that aren’t obvious. They’re brief and direct, and yes! They break immersion, but that’s intentional: quick info bites help you immediately apply what you learn.

Working on a variety of things for my game! 🌱🛠️ #indiegame #gamedev #videogames

New trailer for The Wolf in Me.

A narrative-driven action game about losing control.

The more you fight, the harder it is to stay human. 👉 Wishlist on Steam https://store.steampowered.com/app/2486160/The_Wolf_in_Me/