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2 years ago

Hi everyone, I've been deeply immersed in environment design lately. Here is a sneak peek of the house you'll call home in my upcoming adventure game 🏡




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It’s always fun turning loved ones into game characters! This time, I used my brother as the reference for Cristian the Taverner—one of the warm (and slightly grumpy) faces you’ll meet at the local inn. More characters coming soon!!

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Designing systems is challenging, but making them work together is even harder! Here’s the new UI design for the Dialogue System interacting with the Quest System—assigning new quests, completing old ones—and the Save & Load system recording every step.