Next up
These two aren't to be messed with...
The new changes i have in this devlog is that they have footsteps, idle breathing, and spotted sfx to give some more realism to their ai's
I am working on Slendrina, Some jumpscares for these 4, and last few touches.
It's cold...
"Rehab isn't for the weak."
V1.2 is now in the works! (W.I.P.)
- New Enemy
- Slendrina and Slenderman will be separated
- AI Sight and Catch fixes
- The mall has expanded
- New puzzles to solve
- Fixed oil can's bugs and spawning
- Hiding spots
- So much more to come!
- Stay tuned.
New Update soon. This might be the last.
Finished Menu completely. The game will have hidden documents to find filled with lore and achievements to collect. The secret ending and burning the teddy will also return with a reworked chase sequence at the end, along with granny's struggle mechanic.
Day 2 of Development. This game will resonate similar to Schoolboy Runaway and Granny. meaning it's an escape game. This game supports many langauges. It's based off of my recent trip to Rehab...
Granny the mall now has a PC Port
Day 4 of my current progress. Slendrina's Mother now wakes up and breaks free from her imprisonment after completing this puzzle.
Then something else happens...
V1.2 is unfournately discontinued because V1.3 is coming. V1.1 failed to be honest...V1.1 felt like it lacked a lot of stuff. Therefore, V1.3 is going to be done from scratch and it will be the most beautiful update.
Trust me, It will be amazing
First looks at the remade menu.











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