Hi there dear followers! If you're curious, I made videos about how I created this cute cartoon penguin for the game. The audio is in French, but I guess the process should be quite understandable.
https://oneiricworlds.com/en/index.php/2021/05/31/a-few-tutorials/
Next up
The different stages of the creation of a new character for my game, from the paper & pen sketch done quickly, to the final game integration. I wanted to create an old and cool/zen grandma. I hope she looks cool !
Made with Unity, Blender, Krita
DAY 4193: I'm working on gardens, grass, plants, FXs & day/night cycle to polish this Mansion level. I feel like a gardener/architect :) It's starting to look OK I think! As usual, if you want to help me, you can share & follow me. Thanks a lot !
Yay!
Welcome on Slide, Animal Race! I'm finally on GameJolt :) Here's a little demo of the game to celebrate. I hope you'll like it.
Currently working on a new track with Cloud Whales for "Slide, Animal Race"! I know it doesn't make a lot of sense, but I wanted to do it :) Level design in Blender, game in Unity.
A bit of gameplay: turtle ride, climb, and stealth... Hope you like it ! Made with unity & blender
Hey! Here's a glimpse at a WIP track for Slide, Animal Race. it's a deep canyon settled in a rocky desert. I hope you'll like it!
I'm working on polishing the magnetic grapple fx & sfx. It works pretty nice with the wall climbing. What do you think?
I added waves and foam to the ocean 🌊🌊🌊
I used vertex displacement and multiple layers of textures & masks to avoid obvious repetitions. Still work in progress, but it's starting to get interesting. The render stack was quite complex to setup however !
Improving the ocean: now there are real 3D waves & you can feel the altitude changing while sailing them on your turtle. You can jump off waves, there are little crates to crash into to get loot, and I've tuned down the FX (bloom & reflection)
Some news on my devlog about polishing the game and an upcoming demo:
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