Game
Tsalagi

2 years ago

Holy fridge, I thought that line from Bestovius was the funniest thing ever. I love honest, witty uses of breaking the fourth wall, and somehow, that one just got me. Therefore, I must show my love and imitate


I take one step forward, and two steps back
It's always been like that
It shouldn't be like that
I'm trying to overcome myself
Trying to work around this hell

Five Finger Death Punch discovers programming

Working on the reciprocal of the crafting and manage to cause bugs in the main crafting. Which is weird because they don't actually touch each other, coding-wise. I don't know if this is a constant issue, in which case I might have to rework the whole thing or if it just really doesn't like my catch-all "ᎦᎵᏓᏍᏔᏅ" (Mistake) recipe. Where everything else has a very specific recipe to follow, the Mistake is everything that doesn't work. I do think that's the problem, but I also think I will have to create more recipes for a more thorough experiment

Edit: Figured out the bug. Going to take too long to chase down tonight, I think. Dinner time, then AC: Valhalla, then bed



0 comments

Loading...

Next up

Today's accomplishments include a rather smooth state machine, a functioning opening cutscene, and name input. It's not pretty, but there aren't any bugs

Ah, yes, Grandpa and Grandma's old farmhouse, with a million rooms, basement full of mason jars, and the old '57 Chevy in the garage

I mean, not my Gramma and Grampa, but someone's, right?

Oh no! Jelly blobs of doom!

They're only supposed to be the size of a mini-yux

But doesn't he look so much more prepared for adventure?

And yes, she is carrying a deer foot staff, modeled after one hanging in our house

Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?

Doing some designing of the main village, mostly so I can get some connections in and get the next part of the opening cutscenes roughed in.

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

Working on battles. A little different than last time, aesthetically, but still the same basic idea

NEW PACKAGES AVAILABLE NOW!

Version 1.1.0 is now available for Linux and Windows

-Platform bugs fixed where player fell through the floor

-Area 2 accessible through Level 8

-Minor spiffing up, wax and polish

Happy Devruary! Devruary Day 5 celebrates @ExpoDev ! He's the founder of PMH Interactive and is working on The Obsessive Shadow and more. We also have a question for the devs of Game Jolt: What keeps you making games when it gets tough?

Battle State Machine is working Player chooses what to do, enemies choose what to do, and they even have variable rates of attack/defend/flee. Next step will be to actually start dealing damage