
#horror DevDiary: 3-barelled pistol.
Advantages of this example of hybrid technology:
- 3 shots are available after each reload;
- significantly increased range;
- more damage due to the longer barrel length.
Next up
RoD. DevDiary. Combat mechanics:
- parry, causing stunning of the enemy;
- block with loss of stamina;
- fast hit with normal damage;
- heavy hit with increased damage and high consumption of stamina;
- one-handed ax that can be purchased in the village.
Happy to show the significant progress in development of "RoD" for the last monthes. https://www.youtube.com/watch?v=qgrW9fZIzeo&t=4s
Here we focused on improved visual&sound effects when causing and receiving damage, using weapons; improved enemy animations; UX/UI system core.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Thanks to @TeamHalfBeard , it is Time to Morp.
Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp
#UnrealEngine DevDiary: quest and dialogue systems. A small example of the fusion of the quest system and the dialogue system. Playback of soundtracks and specific animations is also provided, but you can't see it on the video. Just trust us :)
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