
How I've balanced Dungeon Mercenary's spells system
Explained on my external devblog: http://hgamesdev.blogspot.com/2017/04/balancing-dungeon-mercenarys-spells.html
Next up
Pixel Card Wars: new cards: spells and items
Creating the game's page on GJ, new team: Evil
During the last week, I've added traps. They can either be initially visible (early levels) or be noticed randomly when you walk by (later levels). Hope you'll like them!
Pixel Card Wars: How gamedev proceeds (hand design)
Completing the board
My in-development cards game now has its own webpage on itch: https://hgames.itch.io/pixel-card-wars I think I'll ultimately post it on GameJolt, but devlog will only be on itch. Please follow it here!
I have created a page dedicated to Pixel Card Wars on GJ: https://gamejolt.com/games/pixel-card-wars/699977 I will continue documenting Pixel Card Wars development here! See you 👋
Not a mockup
Juiced combat
Back to indie dev...










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