How I've balanced Dungeon Mercenary's spells system
Explained on my external devblog: http://hgamesdev.blogspot.com/2017/04/balancing-dungeon-mercenarys-spells.html
Next up
My in-development cards game now has its own webpage on itch: https://hgames.itch.io/pixel-card-wars I think I'll ultimately post it on GameJolt, but devlog will only be on itch. Please follow it here!
I'm adding skills as reward for beating dungeons #roguelike #indiedev #gamedev#screenshotsaturday #codesource. That’s part of the progression of the player, together with better items. There's a lot of them but it's quite easy to implement.
Pixel Card Wars: new cards: spells and items
Pixel Card Wars: How gamedev proceeds (hand design)
I have created a page dedicated to Pixel Card Wars on GJ: https://gamejolt.com/games/pixel-card-wars/699977 I will continue documenting Pixel Card Wars development here! See you 👋
Completing the board
I've added a new procedurally generated room: the wizard office #gamedev #indiedev #pixelart #screenshotsaturday #roguelike Beware not to touch its belongings!
Not a mockup
Creating the game's page on GJ, new team: Evil
During the last week, I've added traps. They can either be initially visible (early levels) or be noticed randomly when you walk by (later levels). Hope you'll like them!
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