https://www.youtube.com/watch?v=08Lh2_Tl8js
I added a level up system. Every time you level up your Max HP and SP will increase, Make the game harder, and soon unlocks skills to uses and battle
Made some texture changes
Once I finished the sound effects and music, I will release another version.
Next up
Made this neat little pixel art. It took me over an afternoon and it's not the best, but I'm still satisfied on how it turned out. I made it while using a limited color palette if that matters.
I finished the 2nd stage for my game. I intend for the game to randomly select one upon starting a new run.
How I usually make these is by using Aseprite for the sprite work, and GIMP to put everything together. An interesting way to do things right?
Check out this sick clip I just hit. (And the new enemy, but who cares.)
Implemented a new Enemy and Sub-Weapon. Adding a little more mechanical variety to my game.
Made the thumbnail for my game through the use of blender. Not gonna lie, this has to be the best piece of art I've ever made in my life. Feel free to screenshot.
Okay so I have been on that grind these past few days. I just revamped the title screen, and main menu. I think I'm finally out of mid development hell since things have been speeding up a lot lately. The game should be released by the end of next month.
Finished up the player's base kit, along with other fundamental mechanics.
Game Progress Update
Here's a look of how the game will PROBABLY look on release. Of course, it's subject to change though.
After 7 months and 26 days, I finally finished a game for the first time.
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