Game
Endless Based

6 years ago

Here's a look at the health/start graphic I made.

Making this game might take longer than I thought it would be.




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Implemented Sub-Weapons and Morale. Which are both recurring mechanics in the True Human Tribulation series.

I finished the 2nd stage for my game. I intend for the game to randomly select one upon starting a new run.

How I usually make these is by using Aseprite for the sprite work, and GIMP to put everything together. An interesting way to do things right?

Check out this sick clip I just hit. (And the new enemy, but who cares.)

Implemented a new Enemy and Sub-Weapon. Adding a little more mechanical variety to my game.

After 7 months and 26 days, I finally finished a game for the first time.

For the past 69 days, I've been working on a new game. This is what I've got done in that amount of time. I'm planning for it to be a small wave-based fighter, where you have to survive against multiple waves of enemies. #tld_skirmish #prealpha

I've implemented the basic gameplay loop. It seems to work like a charm. Now all that's left is to implement one more thing, and game would finally reach the alpha stages. If you've been following the series and my work, you can guess what that is.

Game Progress Update

Made the thumbnail for my game through the use of blender. Not gonna lie, this has to be the best piece of art I've ever made in my life. Feel free to screenshot.

Made this neat little pixel art. It took me over an afternoon and it's not the best, but I'm still satisfied on how it turned out. I made it while using a limited color palette if that matters.