New Major Features:
- AI Enemy Update (Perception)
- Enemy Deals and Receives Damage
- Basic Enemy Drops (by %)
New Minor Features:
- End Game image when the player dies
- New meshes to 2 items
https://www.youtube.com/watch?v=0xNEoSSzLiQ
Devlog#03 - WIP
Added a real enemy with AI to combat and fight, dropping randomly some items!!
New Major Features:
- AI Enemy Update (Perception)
- Enemy Deals and Receives Damage
- Basic Enemy Drops (by %)
New Minor Features:
- End Game image when the player dies
- New meshes to 2 items
Introducing my new unit formation: 'The Default Formation'! πΆββοΈ
No complicated tactics or fancy maneuvers, just going with the flow and letting my troops do their thing.
Sometimes simplicity is the key to success! πͺ
Quick update: A second building is refreshed!
WIP - Quest Markers in NPCs
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
Building feature upgraded.
Β» Clean up and performance improved.
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
I don't dislike it... the moving dead NPCs... maybe next time.
Improvements on one of the first maps!
Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!
Complete the quests in your quest log.
Play the demo & wishlist now: https://bit.ly/AetherAndIron
NPCs trained in Academy will know that they are part of your team now.
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