New Major Features:
- AI Enemy Update (Perception)
- Enemy Deals and Receives Damage
- Basic Enemy Drops (by %)
New Minor Features:
- End Game image when the player dies
- New meshes to 2 items
https://www.youtube.com/watch?v=0xNEoSSzLiQ
Devlog#03 - WIP
Added a real enemy with AI to combat and fight, dropping randomly some items!!
New Major Features:
- AI Enemy Update (Perception)
- Enemy Deals and Receives Damage
- Basic Enemy Drops (by %)
New Minor Features:
- End Game image when the player dies
- New meshes to 2 items
15th November it will be the release date!
Improvements on one of the first maps!
I don't dislike it... the moving dead NPCs... maybe next time.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Introducing my new unit formation: 'The Default Formation'! πΆββοΈ
No complicated tactics or fancy maneuvers, just going with the flow and letting my troops do their thing.
Sometimes simplicity is the key to success! πͺ
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
A small improvement: ''NPCs sight attached to their heads and not to their root.''
This will be nice to have when they are patrolling/guarding some position.
WIP - Notifications
A simple feature to make the game more dynamic.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
So, it was today! I have released my demo.
A small demo where you can explore the lands and fight against some enemies. Hope you like it as much as i enjoyed doing it.
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