https://www.youtube.com/watch?v=2scsgArXf78
The latest Pocket Fighter EX development stream recording is uploaded now! It focuses on giving Ken's hit boxes / animation the same refinement and redesign that I recently gave Ryu.
Next up
More progress on Simon Super Castlevania IV sprite rip.
More progress on Nathan Graves CotM sprite rip.
Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.
Still working on an easy to edit palette data system, but it works!!
Here's a fun weekend post. A while back I tried to animate Ryu in his new Street Fighter 6 costume in NeoGeo Pocket Color style. I quite like the result! (This will NOT be featured as a costume in PFEX though, I did it just for fun.)
I found unreleased dev footage!
WIP Rugal 98 stage. Rugal was going to be the Arcade boss. Also notice the bubbles spawning during knockdown events! #gamedev #streetfighter #KOF
(This game is cancelled because Unity Engine betrayed all of it's devs.)
Simon SCVIV sprite rip coming along.
3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post.
0 comments