https://www.youtube.com/watch?v=4jcKhpPyuRg
#PocketFighterEX #34 is up! This was the first one I did after coming back from my medical hiatus.
This video is up on both Youtube and LBRY!
YT: https://youtu.be/4jcKhpPyuRg?list=PLVzJc1Mkp_vd1v6O4ABXXa0zgxN3tFWNp
LBRY: https://open.lbry.com/@GameDevScrubs:b/Pocket-Fighter-EX-Ep-34:f?r=Ev8G1iPMwer1CXS9Fs5N4gKK4pio6Kux
Next up
He's so much more energetic and full of life now. (And full of soup.)
I did an experiment to get an improvement to sprite rotation quality while maintaining the retro vibe, in Unreal Engine.
I works with any type of 3D transformed object too. And it still respects the scanlines, so it will fit in correctly with CRT filters.
More progress on proper Retro-Style Ledge behavior for Capsule bodies. Why is it important? Capsules offer great slope navigation, but bad Ledge behavior. Proper Ledge behavior is essential for Retro jump precision and consistency. #UnrealEngine
Light work today on combining a piece of data and a checkbox. Unreal can't do this through C++ templates so I had to manually make a variant for each data type. Made it for several universal Blueprint data types.
I found unreleased dev footage!
WIP Rugal 98 stage. Rugal was going to be the Arcade boss. Also notice the bubbles spawning during knockdown events! #gamedev #streetfighter #KOF
(This game is cancelled because Unity Engine betrayed all of it's devs.)
Here's a fun weekend post. A while back I tried to animate Ryu in his new Street Fighter 6 costume in NeoGeo Pocket Color style. I quite like the result! (This will NOT be featured as a costume in PFEX though, I did it just for fun.)
Someone abandoned this puppy, and at Christmas of all times. He's so tiny, defenseless. Well, you're safe now little buddy.












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