https://www.youtube.com/watch?v=4jcKhpPyuRg
#PocketFighterEX #34 is up! This was the first one I did after coming back from my medical hiatus.
This video is up on both Youtube and LBRY!
YT: https://youtu.be/4jcKhpPyuRg?list=PLVzJc1Mkp_vd1v6O4ABXXa0zgxN3tFWNp
LBRY: https://open.lbry.com/@GameDevScrubs:b/Pocket-Fighter-EX-Ep-34:f?r=Ev8G1iPMwer1CXS9Fs5N4gKK4pio6Kux
Next up
OK, so, don't be mad, but I got mad when I looked at the Simon Belmont sprite rip for Super Castlevania IV on Spriter's Resource, so uh, adding that to the list...
Simon SCVIV sprite rip coming along.
3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post.
I found unreleased dev footage!
WIP Rugal 98 stage. Rugal was going to be the Arcade boss. Also notice the bubbles spawning during knockdown events! #gamedev #streetfighter #KOF
(This game is cancelled because Unity Engine betrayed all of it's devs.)
More progress on Nathan Graves CotM sprite rip.
Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.
Still working on an easy to edit palette data system, but it works!!
Rip rip rip. More ripping for Simon, Super Castlevania IV.
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