https://www.youtube.com/watch?v=6CRlwX_yOvQ
Finally revealing ENCHAIN, my first commercial game! An Action FPS platformer with a grapple-hook twist.
Demo coming this October on Steam!
https://store.steampowered.com/app/1396870/ENCHAIN/
Keep an eye out!
#fps #retro #metroidvania #zombie #shooter #soulslike #action #lowpoly
Next up
Made it possible to surf around on the undead if you have them grappled! (Inspired by a certain shield-surfing mechanic from another game)
What do you think? Try it out in the demo coming this month!
[MEDIA 09] Ramp-slide, into kick-jump, into wallrun, into grapple hook
Working on some dynamic combat for my FPS game. Enemies can be juggled in the air freely. Still need to make demo levels.
[MEDIA 07] Slow-motion and enemy throwing progress
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
Seal Island Intro! For #ScreenshotSaturday!










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