https://www.youtube.com/watch?v=9j2mSciwyuc
First 10 minutes of my game ClusterPhobia that illustrate 3 basic principles of the game:
1). The more you shoot, the less space you have
2). Most "enemies" are tools
3). Move, of course. Fast and accurately
Next up
Magnet bullets on a test lvl
How it looks now
MutantMeat. A new build. Imroved controls and shooting, added "green" enemies counter, changed some visuals.
Uploaded a new MutantMeat built - the game now contains a code-based save system.
Added some content as well (around 65 rooms currently -including 5 bosses)
out of the way
Legger at work
Mirror level. Who are you? Save yourself. Literally. P.S. Not in the game yet. Being at work
New screens
New gameplay video
Uploaded new version.
Game became much easier, player is randomly equipped with a pistol that kills mutants instantly (no bonuses). Each equipped weapon or bonus gives extra life. Some new features added. And, here's the new version video
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