6 years ago
https://www.youtube.com/watch?v=9j2mSciwyuc
First 10 minutes of my game ClusterPhobia that illustrate 3 basic principles of the game:
1). The more you shoot, the less space you have
2). Most "enemies" are tools
3). Move, of course. Fast and accurately
Next up
Another build, another video.
Changed some graphics, fixed some bugs
New screens
How it's played now
Uploaded new build with around 40 levels.
Some fresh screens
No1: The ShadowStar early prototype video
New gameplay video
Came up with an update. New visuals + some gameplay and lvl design adjustments + a boss
MutantMeat. A new build. Imroved controls and shooting, added "green" enemies counter, changed some visuals.
out of the way
How it looks now










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