https://www.youtube.com/watch?v=9j2mSciwyuc
First 10 minutes of my game ClusterPhobia that illustrate 3 basic principles of the game:
1). The more you shoot, the less space you have
2). Most "enemies" are tools
3). Move, of course. Fast and accurately
Next up
Magnet bullets on a test lvl
How it looks now
Legger at work
I'm not your enemy. Or am I?
Came up with an update. New visuals + some gameplay and lvl design adjustments + a boss
A Green Diner. Eats bullets
No1: The ShadowStar early prototype video
Mirror level. Who are you? Save yourself. Literally. P.S. Not in the game yet. Being at work
Uploaded new build with around 40 levels.
Some fresh screens
Uploaded new version.
Game became much easier, player is randomly equipped with a pistol that kills mutants instantly (no bonuses). Each equipped weapon or bonus gives extra life. Some new features added. And, here's the new version video
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