https://www.youtube.com/watch?v=9j2mSciwyuc
First 10 minutes of my game ClusterPhobia that illustrate 3 basic principles of the game:
1). The more you shoot, the less space you have
2). Most "enemies" are tools
3). Move, of course. Fast and accurately
Next up
MutantMeat. A new build. Imroved controls and shooting, added "green" enemies counter, changed some visuals.
New gameplay video
How it's played now
How it looks now
New screens
Came up with an update. New visuals + some gameplay and lvl design adjustments + a boss
A big update. Now it's 30 lvls out of 40 planned for the release version. Graphics won't be left unchanged in the final cut. Concept is the same - it's an action puzzle where you need to figure out how environment works. And shoot sometimes.
Mirror level. Who are you? Save yourself. Literally. P.S. Not in the game yet. Being at work
out of the way
No1: The ShadowStar early prototype video










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