https://www.youtube.com/watch?v=9j2mSciwyuc
First 10 minutes of my game ClusterPhobia that illustrate 3 basic principles of the game:
1). The more you shoot, the less space you have
2). Most "enemies" are tools
3). Move, of course. Fast and accurately
Next up
Uploaded new build with around 40 levels.
Some fresh screens
No1: The ShadowStar early prototype video
Uploaded a new MutantMeat built - the game now contains a code-based save system.
Added some content as well (around 65 rooms currently -including 5 bosses)
A big update. Now it's 30 lvls out of 40 planned for the release version. Graphics won't be left unchanged in the final cut. Concept is the same - it's an action puzzle where you need to figure out how environment works. And shoot sometimes.
Uploaded new version.
Game became much easier, player is randomly equipped with a pistol that kills mutants instantly (no bonuses). Each equipped weapon or bonus gives extra life. Some new features added. And, here's the new version video
MutantMeat. A new build. Imroved controls and shooting, added "green" enemies counter, changed some visuals.
Mirror level. Who are you? Save yourself. Literally. P.S. Not in the game yet. Being at work
Came up with an update. New visuals + some gameplay and lvl design adjustments + a boss
New screens
Legger at work
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