https://www.youtube.com/watch?v=9j2mSciwyuc
First 10 minutes of my game ClusterPhobia that illustrate 3 basic principles of the game:
1). The more you shoot, the less space you have
2). Most "enemies" are tools
3). Move, of course. Fast and accurately
Next up
Uploaded a new MutantMeat built - the game now contains a code-based save system.
Added some content as well (around 65 rooms currently -including 5 bosses)
Bullet trap is your main enemy. Limit your shooting
MutantMeat. A new build. Imroved controls and shooting, added "green" enemies counter, changed some visuals.
New gameplay video
New screens
Uploaded new version.
Game became much easier, player is randomly equipped with a pistol that kills mutants instantly (no bonuses). Each equipped weapon or bonus gives extra life. Some new features added. And, here's the new version video
How it's played now
A big update. Now it's 30 lvls out of 40 planned for the release version. Graphics won't be left unchanged in the final cut. Concept is the same - it's an action puzzle where you need to figure out how environment works. And shoot sometimes.
No1: The ShadowStar early prototype video
Came up with an update. New visuals + some gameplay and lvl design adjustments + a boss










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