Game
Immortal Sins
7 years ago

https://www.youtube.com/watch?v=aV-1YQQa6pQ

Adding more visual quality settings.


YouTube
https://www.youtube.com/watch?v=aV-1YQQa6pQ
youtube.com

While I am doing some overhauls to the MV version, I was able to add an option to use more lightweight effects. While the Pixi powered godrays are a visual treat, JS ain’t exactly known for speed. So… I have added an option to choose between Pixi and old-school effects. Hopefully, this will be helpful.

While I’m at it, I am overhauling the renderer to improve the game’s performance and reduce the memory usage in-game.



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A small teaser for the next update.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Added achievements. Because why not?

Something something... Stuff that I worked on.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

Jump List returns in the next update.