Editor:
Yesterday I worked on key bindings, though it was not without bugs (does not display the bound button)
At the moment, I am actively working on triggers, as this is the most difficult part for me in development.
Editor:
Yesterday I worked on key bindings, though it was not without bugs (does not display the bound button)
At the moment, I am actively working on triggers, as this is the most difficult part for me in development.
posY + sin(val1 / sp) * frc
Finally! New trigger type fully operational!
Strange, the code goes astray...
.TXT - Intended as the main
.JSON - Import to the game
.BLL - The work of lab technicians, staff and the community
_Experimental_Mode. In a long development process
News 01/15/20 ..?
I probably tried for 2 days to come up with a normal look for her, but judge for yourself how it happened
Yay... Again bugs!
... Again
Saving trigger data via XML works best ...
Working on game code
21 subscribers ... Guys, where did so many of you come from? It was only 11
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