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Working on game code
posY + sin(val1 / sp) * frc
In Development
Finally! New trigger type fully operational!
I probably tried for 2 days to come up with a normal look for her, but judge for yourself how it happened
.TXT - Intended as the main
.JSON - Import to the game
.BLL - The work of lab technicians, staff and the community
_Experimental_Mode. In a long development process
Strange, the code goes astray...
News 01/15/20 ..?
Yay... Again bugs!
... Again
Saving trigger data via XML works best ...
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