Next up
not bad, not bad. But still the audience is not so active ...
In Development
posY + sin(val1 / sp) * frc
Yay... Again bugs!
... Again
Working on game code
Finally! New trigger type fully operational!
21 subscribers ... Guys, where did so many of you come from? It was only 11
Strange, the code goes astray...
Saving trigger data via XML works best ...
News 01/15/20 ..?
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