https://www.youtube.com/watch?v=EwIcj_V4Vvc
#PocketFighterEX #35 it up! We're going to pixel a happy little lightning bolt! Also some fixed math / determinism updates. #gamedev #fgc #pixelart
Youtube: https://youtu.be/EwIcj_V4Vvc?list=PLVzJc1Mkp_vd1v6O4ABXXa0zgxN3tFWNp
LBRY: https://open.lbry.com/@GameDevScrubs:b/Pocket-Fighter-EX-Ep-35:c?r=Ev8G1iPMwer1CXS9Fs5N4gKK4pio6Kux
Next up
HOW TO Configure 'Free Camera' on Right Stick for Mystical Ninja Starring Goemon PC Port 👇 (Works on SteamDeck too!)
Yesterday was Chun-li's birthday! So here's some animations I've been working on for when it's Chun's turn to get added to Pocket Fighter EX. (plus a bonus SF6 sprite!)
I'm feeling very bad this week so there may not be many updates on things.
Last week I did boost the efficiency of Mega Man Rulers of Space prototype by like 15%!
Still working on the Simon and Nathan sprite rips. Simon is almost done I think.
More progress on Simon Super Castlevania IV sprite rip.
More progress on Nathan Graves CotM sprite rip.
Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.
Still working on an easy to edit palette data system, but it works!!
A preview of the Poison Claws for Nathan's sprite rip. It's interesting how the base sprite has a placeholder yellow shape where the weapon is meant to be overlayed in game.
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