https://www.youtube.com/watch?v=GTfhGo0kG7A
#PocketFighterEX #37 is up! I go over the full details of the Kara EX system! There's more to it than meets the eye.
#gamedev #fgc #streetfighter #kingoffighters
▶️ YouTube: https://youtu.be/GTfhGo0kG7A?list=PLVzJc1Mkp_vd1v6O4ABXXa0zgxN3tFWNp
▶️ LBRY: https://open.lbry.com/@GameDevScrubs:b/Pocket-Fighter-EX-Ep-37:0?r=Ev8G1iPMwer1CXS9Fs5N4gKK4pio6Kux
Next up
Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.
Still working on an easy to edit palette data system, but it works!!
Most didn't realize that part of the colorization specification was maintaining 100% backwards compatibility with the original NeoGeo Pocket 3-Color look via palette swap only. I enforced this by mandating every new sprite to be made *first* in 3-Color.
Orangy came into the computer room looking for pets.
Been going 200%, but I have so much left to do to make the one month Fighting Game Game-Jam deadline...
Project(s) & Health Update
I'm alive! I have been resting a lot after the brutal game jam crunch... We didn't make the deadline, but the team is very invested and determined, so we'll finish the demo-
Would it be interesting if I participated in this Game Jam? "Starting March 31, 2026 and ending May 1 2026, you have one month to make a fighting game." https://itch.io/jam/fighting-game-versus-jam-2026 I would be using Unreal Engine, with a small team of friends.
I made this to go with the previous Castlevania Top-Down mockup.












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