https://www.youtube.com/watch?v=GTfhGo0kG7A
#PocketFighterEX #37 is up! I go over the full details of the Kara EX system! There's more to it than meets the eye.
#gamedev #fgc #streetfighter #kingoffighters
▶️ YouTube: https://youtu.be/GTfhGo0kG7A?list=PLVzJc1Mkp_vd1v6O4ABXXa0zgxN3tFWNp
▶️ LBRY: https://open.lbry.com/@GameDevScrubs:b/Pocket-Fighter-EX-Ep-37:0?r=Ev8G1iPMwer1CXS9Fs5N4gKK4pio6Kux
Next up
🔊ON! Finally got around to making a proper Music system in #UnrealEngine5. Utilizing MetaSounds for seamless and easy to configure loop points. Plus you can preload a track to prevent loading time gaps, and it is async to prevent frame stuttering.
Enhancements to the After Image system are working good. It accepts Palette Sprites now, among all sorts of other features. 🌈 #UnrealEngine #gamedev
I'm feeling very bad this week so there may not be many updates on things.
Last week I did boost the efficiency of Mega Man Rulers of Space prototype by like 15%!
Still working on the Simon and Nathan sprite rips. Simon is almost done I think.
Here's a fun weekend post. A while back I tried to animate Ryu in his new Street Fighter 6 costume in NeoGeo Pocket Color style. I quite like the result! (This will NOT be featured as a costume in PFEX though, I did it just for fun.)
Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.
Still working on an easy to edit palette data system, but it works!!
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