https://www.youtube.com/watch?v=GTfhGo0kG7A
#PocketFighterEX #37 is up! I go over the full details of the Kara EX system! There's more to it than meets the eye.
#gamedev #fgc #streetfighter #kingoffighters
▶️ YouTube: https://youtu.be/GTfhGo0kG7A?list=PLVzJc1Mkp_vd1v6O4ABXXa0zgxN3tFWNp
▶️ LBRY: https://open.lbry.com/@GameDevScrubs:b/Pocket-Fighter-EX-Ep-37:0?r=Ev8G1iPMwer1CXS9Fs5N4gKK4pio6Kux
Next up
More After Image system enhancements for future project use. Trying out different blending modes, and mimicking a character after image like Mega Man X4's Dash trail. I think the results are pretty neat! #UnrealEngine #gamedev
🔊ON! Finally got around to making a proper Music system in #UnrealEngine5. Utilizing MetaSounds for seamless and easy to configure loop points. Plus you can preload a track to prevent loading time gaps, and it is async to prevent frame stuttering.
Yesterday was Chun-li's birthday! So here's some animations I've been working on for when it's Chun's turn to get added to Pocket Fighter EX. (plus a bonus SF6 sprite!)
Here's a fun weekend post. A while back I tried to animate Ryu in his new Street Fighter 6 costume in NeoGeo Pocket Color style. I quite like the result! (This will NOT be featured as a costume in PFEX though, I did it just for fun.)
Working on Sprite After Images supporting more features like Sprite Palettes.
Cooking today. Proof of concept to Increment and Decrement ANY UEnum;
ie. ValueA -> ValueB -> ValueC -> ValueD -> (wrap to) ValueA
For UEnum Assets AND CPP defined UEnums, whether you own/control them or not.
3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post.












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