https://www.youtube.com/watch?v=HPPioMUfR7E
I recently updated the background and changed some of the platforms and tested the Co-op's AI on the pass by platforms.
Next up
Almost done, After this boss the final boss will be done.
Doing boss rush will be a lot faster since its a lot of copy and pasting.
I'll have more updates
I made the next set of floors and boss battle and after the boss and check point, So far so good.
So far so good, Floors will be things like "Destory all mobs to move on" or something with spikes,
Currently working on the 4th level and boss, I am fully back on the project. I did a LOT of adjustments since the demo such as making boss 1 less of a push over and some spammy early levels are fixed and bosses stand on top of the projectiles.
wooow....I REALLY gotta get back to game making.
I even gotta get to making some RPGmaker games again.
Back to game making
I'm going with an platformer starring PrincessLuna, Oddly a majority of my games don't even use Luna so its time to bring my alterego back into the game.
I made more sprites mostly for vertical moving enemies some that take a few hits to drop and some that are just single hit.
I used PixelStudio on my android tablet. I'm also using Krita for other pixel art since I mostly use flash for my games and etc.
This is random but I went back and updated the engine used to make a few of my games like the last game "Tempo Temple Chaos"
I made it so the other playable character now has a co-op player and also made a version to have Dolly and Val now team up.
This won't take as long but the tower mode is done! The early version is about to be removed and the new build is on its way.
The full version of the game is finally here! You can now play the full build of Tempo Temple Chaos
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