https://www.youtube.com/watch?v=ioXlkGafIXY
A "boss fight" example.
All bosses in CF are dark arenas with several very weak light bulbs and a creature.
Next up
A big update. Now it's 30 lvls out of 40 planned for the release version. Graphics won't be left unchanged in the final cut. Concept is the same - it's an action puzzle where you need to figure out how environment works. And shoot sometimes.
I'm not your enemy. Or am I?
New screens
Came up with an update. New visuals + some gameplay and lvl design adjustments + a boss
How it's played now
MutantMeat. A new build. Imroved controls and shooting, added "green" enemies counter, changed some visuals.
Legger at work
How it looks now
Bullet trap is your main enemy. Limit your shooting
Uploaded a new MutantMeat built - the game now contains a code-based save system.
Added some content as well (around 65 rooms currently -including 5 bosses)
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